Project
TeamRoom: A Distributed Communication Tool - Raymond McCormack
The aim of this project is to implement a platform independent,
CORBA compliant, robust multi-user chat conferencing tool
using a bulletin board and a whiteboard for demonstration
purposes. Graphics support is added via a distributed whiteboard,
on which clients could draw and modify. Control will be
implemented on how different client users access all or
part of the distributed whiteboard. Audio support will be
added to allow direct voice contact between the users. It
is essentially a multi user paint package with an integrated
chat and speech tool implemented in Java. The application
has uses in both business and education fields where for
instance workers can, from the comfort of their own offices,
participate in a live session across a network to work on
a common project design. The system interface will consist
of both a paint package which will allow the user to use
basic drawing functions much like those found in Microsoft
Paintbrush and two chat tools which will allow the participants
in the conference to communicate textually and orally.
D6
Assembly Program Animator - Andrew Martin
and Ray Fitzharris
The idea for this project came about as a result of talking
to a number of first year students and the initial difficulty
in understanding the concepts behind assembly language on
the D6. The "D6 Assembly Program Animator" will
provide a graphical representation of the D6 processing
an assembly program. It will produce a number of snapshots
of the system - a picture of the D6 after each instruction
is executed. Some Instructions (PUSH, POP, MOV CX, AX, etc)
will be animated.
The "D6 Assembly Program Animator" will deal
with the sub-set of instructions covered in the first year
lab tutorial and a limited number of components of the D6.
Other components which could be added to this system include
a complete environment for developing assembly programs
on the D6 including a text editor and an interface to interact
with TASM and TLINK to help compile the program and upload
it to the D6.
Multiplayer
Network Game Server - Brian Gavin and Martin Casey
The aim of our project is to develop a computerised version
of the board game connect 4. The game can be played in either
a one or two player modes. The one player game will be played
against a computerised opponent. The two-player game will
allow the user to connect over a network with another human
opponent. We intend to vary the typical Connect 4 game by
adding the option to allow the user change the game from
Connect 4 to Connect X and also
to change the size of the playing board from the standard
7*6 size. The essence of the program will be a client/server
based architecture using Java as our development tool.
Audio-Visual
Guitar Tutorial - Barry Larkin
The object of my project is to create an easy to use and
useful web based tutorial system for someone learning to
play the guitar. The project will take a different approach
to this problem than existing web-based tutorials. The tutorials
will be more like real guitar lessons in that they will
have audio and visual examples demonstrated simultaneously
which is unlike anything available on the web. Each lesson
will explain simply the musical theory of what they are
demonstrating followed by a practical demonstration for
the user in the form of animated finger positions accompanied
by sound.
Talk
Now Translater - Noel McCullagh and Yann
OBrien
Talk Now Translater is a web-based multilingual voice-conferencing
package that will allow people who speak different native
languages to "talk" to each other via the Internet.
The project idea has only recently become feasible due to
massive advances in the areas of speech recognition, speech
synthesis & machine language translation. The obvious
benefit of this software is that it allows n users
speaking m different languages to meaningfully
converse with each other. Nearly 60% of Internet users are
native speakers of English (Forbes, 99). Therefore, a goal
of this software is to provide accessibility to non-English
speakers so that they may interact with the majority of
users. Standard non-voice enhanced chat rooms require that
users are able to type at a reasonably fast pace - this
technology should also open up the world of chat rooms to
those who can use computers but who feel their typing skills
are inadequate and therefore tend to shy away from chat
rooms.
On-line
Typing Instructor for the Classroom (OTIC) -
Cathal Cronin
OTIC stands for On-line Typing Instructor for the Classroom.
It is my fourth year project to interactively deliver a
typing tutorial to a classroom of students using the web.
OTIC is a virtual Computer Based System (CBT) which students
will take by themselves. The only role the teacher has to
play is to monitor each students performance to decide whether
or not the student is performing well at OTIC.
A student will start at a basic level of typing and progress
up each stage. A student can only progress up each stage
providing the previous stage has been completed. After each
stage there is a test which the student must pass to progress.
A teacher can log-in as an administrator, As an administrator
a teacher can create, delete and monitor individual student
accounts, update lessons and post messages. I will implement
OTIC using primarily servlets and applets.
PC to
Palm over Bluetooth - Michael Franklin and Patrick Downey
The aim of this project is to connect a PC and a Palm Pilot
over a Bluetooth Wireless Connection. The idea is to run
an application on the server device (PC) that will communicate
with a client application running on the Palm Pilot. The
devices will connect using the Service Discovery Protocol
(SDP) of the Bluetooth Protocol Stack. Data will be transferred
between the devices over a wireless connection. Development
tools will include Microsoft Visual C++ (for the PC application),
Metrowerks Code Warrior and a Palm Pilot Emulator (for the
Palm Application) and the Ericsson Bluetooth Development
Kit (including Bluetooth prototype electronic chip boards).
Global
Eyes - Dave Byrne
In today's world the benefits of using
globalization methodologies in software development, are
huge. It allows companies to target more markets with their
products and it allows them to do it faster and cheaper.
Often, however, developers do not have the time or skills
to write internationalized code.
The objective of this tool is to allow
developers to perform internationalization and localization
operations on application projects that use the Java programming
language, saving hours in development time and training.
The tool will automatically extracting message strings from
source code, and there will be a facility to allow translators
to translate the generated message files for localization.
In todays applications, multimedia is used extensively and
is often culture-specific. A facility will be providing
to view images and video, and to listen to audio clips,
that have been used in the Java project, so that a developer
can easily see which need localization.
GPS
Location Server - Justin Walker CA4
Application will locate vehicles (taxis,
buses, etc, ) in a city and display these locations as icons
on a graphical map on a PC screen. Global Positioning System
(GPS) technology will be used to locate the vehicles.
The GPS satellites will be used to calculate
the position of a GPS receiver. The satellites broadcast
its unique navigation and identification signal that the
receiver decodes and uses for calculation purposes. The
GPS information is typically about 60 characters long and
data consists of longitude, latitude, bearing and altitude.
This GPS information will be sent back to the PC that is
running mapping software along with a mobile phone to receive
the incoming messages. Every time a new position update
comes in, an icon depicting the vehicle will be automatically
updated on the graphical map. Visually, on the PC the user
will be have a good overview of where each vehicle is.
Secure
Communication Without Encryption - Anne OReilly
and Sharon Tobin
The purpose of this project is to provide
confidentiality without the use of encryption. The development
of this manner of software is, we feel, desirable, owing
to the very many legal issues which arise from the exportation
of encryption software from a number of countries.
This method of confidentiality is achieved
by interspersing invalid messages with invalid MACs with
the valid packets to be sent. The receiver can differentiate
between the two by calculating the MACs using the secret
key and discarding the ones for which the MAC does not compute
correctly. Both a valid and a number of invalid messages
will be sent with the same serial number to prevent a simple
50/50 chance of the intruder guessing which is the right
message.
Relational
Algebra Animator - Deirdre Pentony and Marie Mooney
This system is based around a tutorial
for beginner or advanced database Students. It covers different
sections including 1) Relational Algebra 2) Data Modeling
and 3) Inference Axioms.
It allows the user to enter in their own
tables and then allows them to perform SQL or algebraic
queries on them. The user may also create data models (i.
e. ER, EER models) from predefined or stored text. The system
also permits the user to carry out proofs on various Functional
Dependencies in a particular Relation.
All results, which are obtained, are displayed
in a step by step manner, where the user can see where each
answer is retrieved. The Front end is created in Java, and
all information needed is stored in XML data files. All
information, which is entered, is parsed for error detection,
and only stored in XML format when successfully parsed else
an error message is displayed.
VIRTUAL
FOOTBALL - Donal Burke
Virtual Football is project, which simulates
a football match between two teams, the computer's team
and the user's team. The user inputs its desired formation,
e. g. 4-4-2 or 3-5-2, and strategy, and then the match commences.
While the match is taking place the computer's team tries
to model the behaviour of the opposing team and develop
a superior formation and strategy. It will use a form of
Artificial Intelligence to decide on its tactics and strategy,
i. e. when to pass, when to tackle, how the players should
position themselves around the field.
The project will show how Artificial Intelligence
and pattern recognition can be used to model the behaviour
of the players. The players will respond to certain situations
differently each having their own characteristics and behaviour
patterns. It demonstrates that the two teams show that they
have some degree of intelligence. The computer's team learns
from the opposing team's style of play and adapts to changes
in the oppositions tactics by making changes to it's
own.
DRIVE
(Drive In a Virtual Environment) -
Peter Foran
The aim of this project is to create an
Interactive Driving Instruction tool. With the system, a
person will be able to use the techniques they have acquired
from driving lessons and practice them in a simulated test
environment using a physical steering wheel.
DRIVE will provide instructional material
to help teach the user improved driving-test techniques
and will simulate an actual driving test (including a virtual
oral-test). The project will be developed in C++ using DirectX
libraries to create the 3D environment and handle user-input.
Camera
Motion Detection from Digital Video - Jodie Foley
When digital video comes in a compressed
format, e. g. an MPEG stream, it is possible to extract
information from this stream regarding the video content.
It is proposed that global camera motion, i. e. pan, zoom,
etc. may be determined from the computed motion vectors
taken from an MPEG stream.
This project aims to develop, implement
and test a global camera motion algorithm which can detect
camera panning and camera zooming while taking object motion
into account. (The movement of objects within a camera shot
may make it difficult to accurately determine the movement
of the camera itself). This algorithm is intended to assist
with the editing, storage and manipulation of MPEG video
streams.
Internet
Company Analysis Tool - Áine Miggin
There is a huge amount of raw financial data available
on the Internet regarding publicly traded companies. Unfortunately,
most financial web sites are structured in a static way
where certain data for each company is displayed in a predefined
template format. This is valuable if you require limited
standard information. The value could be significantly increased
if it were possible to customize this view. Ideally it would
be possible to aggregate data from multiple sources on the
web in a way that makes it easy to do further financial
analysis. This project provides a methodology to do this.
UniCard
- Kabir Vaderaa
The objective of this project is to produce
a smartcard system for DCU using JavaCard technologies.
The project uses both a Gemplus Javavard(211 is), which
has an 8 bit processor and a Gemplus Reader(GEMPC410). The
Project is broken up in to four main sub applications, Library,
Student Union, Electronic purse, Course details.
The Library section models that of a library
system except that instead of enter a student number on
the system the card is placed in the reader and relevant
details such as books on loan, are stored or removed from
the card. The Student Union application will show details
such as bar membership, and tickets bought for college events.
A student will be allowed view these details, but the student
Union will be the only ones allowed change these details.
The Electronic purse will be a simple debit
credit application where the Student can credit the card
with cash, and relative facilities on campus will be able
to debit these amounts from the cards. The Course details
will be a simple application displaying all relevant details
Regarding a student. This application will allow administrative
staff view and change student subject choices, and personal
details. All of the above application will be integrated
will cross referenced with a SQL Database.
Biometric
Hashing - Andrew Duffy
If a digital ID is stored on a smart card
or small computer it can easily be stolen. Even if the hardware
is protected by a biometric such as a fingerprint or signature
the secret ID is stored in the clear and could be accessed
by bypassing the security.
This project demonstrates a method of converting
a handwritten signature into a number that can be used to
encrypt a digital ID. In order to use the digital ID the
owner must use a stylus to sign their name and thus generate
the key. Since the signature is not compared to a database
of samples but is used directly to recover the secret this
could be more secure than a traditional system.
PESTER:
A Platform-Neutral Distributed Groupware Component -
Dave O Connor
This project is a groupware compnent, that can be used
in conjunction with a company's existing groupware solution,
or independantly. It provides a facility for instant messaging
between users, and the storage of user metadata for retrieval
by authorised users of the system. It is designed to be
extensible to most kinds of data being sent or stored as
metadata (i. e. certain image formats), and runs over the
standard HTTP protocol, using a SOAP-like system for simple
remote invocation between client and server.
The
Diabetic Monitor - Ambrose Bourg
The Diabetic Monitor is an application that helps a person
with diabetes control and manage their Blood Glucose data
obtained from routine sampling with a blood glucose meter.
It will allow the user to enter the date, time, and value
of glucose readings and help them fine tune their Insulin
control by generating statistics, graphs and reports that
can be used by the diabetic nurse or doctor. It will also
provide them with a prediction of a change in Insulin which
will be based on changes for a diabetic over a years period.
The main problem is that the logbook is just a flat entity,
a list of readings(tests) with attached times. It is very
difficult for the diabetic to interpret these results and
get an overall image of how good or bad their control is.
The main objective of this project is to help the diabetic(and
specialist) interpret the Blood Glucose tests in a useful
and meaningful way. Making sure that the most is attained
from each reading.
Java
Remote file sharing - Sean McClory
The objective of this project is to provide
a Java application which will sit on the desktop of any
Java supported Operating System. The application will be
a peer, acting as both client and server on interactions
with a network of similar peers. It will utilize the Gnutella
0. 4 protocol.
This application will allow many users
to share files of any type over a decentralized network,
unlike Napster, Gnutella has no central servers to which
it can connect for information. So before it can begin swapping
files, our peer must be told of at least one other peer
which to which it can connect. The main objective is to
fix a lot of the problems that already exist with some of
the other peer implementations, these include: Flood Protection,
Spam Protection, Repeated Queries, Bad Packets, Bad Users,
FreeRiding.
Ordinance
Survey Creative Imaging System (OSCIS) - Patrick Maguire
and Declan O Donnell
- This project is a Web based application that takes information
from a 2D map and allows a user to create a 3D environment
based on that map.
The information is gathered from the standard
symbols and their locations on the map. Any information
gathered from the map is stored in an Oracle database for
future reference. The project is created using Java 1. 3
and the Oracle 8I Database system. It is capable of running
in Windows NT.
Distributed
Workflow Management System using Jini - Alan Murphy
and Gareth Penrose
The objective of this project is to investigate
the use of Jini in an enterprise-wide, scalable application.
This is a distributed, component-based system that models
workflows in an organisation, electronically. An example
of a workflow would be: a user fills in a timesheet, which
is then automatically sent to the relevant line manager
for verification, then sent on to the HR
department.
Built on top of Jini, it should demonstrate
the ability to have automatic load-balancing and failover
properties with the minimal of coding. It is envisaged to
use this as a framework to build more enterprise critical
applications.
SMS-to-Físchlár
interface - Andy McGeady
This project will involve the investigation
of designing a SMS text messaging linkup to the Físchlár
web demo system with an eye to integrating it fully into
the system when it is completed. The emphasis will be primarily
on investigation rather than immediate implementation because
nobody is really sure either how well an SMS interface would
work in practice, or indeed how far such an interface could
be developed in terms of a user being able to fully interact
with the system.
I had originally consulted Alan Smeaton
about an idea for a SMS-to-internet (and vice-versa) messaging
interface. This is an extension of that idea which would
link up to the Físchlár system: as text messaging has developed
into a popular communications medium due to its low cost
and efficiency, a simple SMS interface to the system would
have great user benefit and would be much more straightforward
and easier to use than the current unwieldy WAP interface.
Físchlár would use the text message mode
in order to communicate with users and users would send
messages back with minimal keystrokes required. For example,
Fischlar may ask if a user wished to record a certain program
(based on certain pre-chosen preferences) on that day. The
user would then simply reply to the message including a
code (111 for yes, 110 for no) if he/she wanted that program
recorded and Físchlár would duly record the program. It
will also be investigated if it would be feasible for users
to instigate the communication process themselves. When
programs have been recorded users can be notified by SMS
as users wish to change their profiles they can use
SMS messaging to do this. All this removes the burden of
having to use the desktop/web interface to Fischlar for
short tasks. If time allows, the interface could be extended
and made more complex including more varied options for
the user.
It is planned that the DCU campus residences
will serve as the primary testing population for the SMS
interface, since students there with web access a) have
a high-speed link to the system, and b) almost invariably
have mobile phones. A further advantage to this population
is that if students, often pilloried as being one of the
laziest groups in society today, find that they could use
my system simply, quickly and of course cheaply, then it
would bode well for its success in the wider market.
VRML
World Builder - Gerald Willmore
My project is a standalone application
which will allow a user to create a virtual scene from a
library of objects using mouse input. The user will start
with an empty scene and will be able to add, delete, move,
rotate, and manipulate the objects in the scene using the
mouse. The application will consist of one window viewing
the world in 3D and another 2D overhead view of the scene.
The user can then move around the scene using the keyboard,
or go directly to a particular region of the world by clicking
on that region in the overhead view. The project will be
implemented using OpenGL and Win32 programming.
Parse::Combinator
a combinator parser for Perl - Dave
Madden
Parse::Combinator is a Perl 5 module. It augments Perls
native regular-expression-based text-handling abilities.
Combinators (and combinator parsers) are originally from
the field of Functional Languages such as Haskell, ML and
Miranda. Parse::Combinator is a Perl implementation, based
partially on the academic papers relating to Functional
Language combinator parsers. A combinator is a higher-order
function. In the case of Parse::Combinator, combinators
are "metacharacters" which allow programmers to
construct complex parsers. Combinator-based parsing is more
expressive and readable than regular expressions.
Jumble.com
(Online Auction) - David McMahon
This project is an automated auction server based in
Java which accepts queries from users through the standard
web browser interface and constructs and displays the
resulting webpage dynamically, using JSP. User queries
can take many forms i.e. requesting an individual auction
items details to be displayed, or to display a listing
of all auctions in a certain category. Numerous XSL stylesheets
were developed to display whatever information the user
requests. XSP is used for dynamic content generation within
XSL.
-
Algorithm
Animation - Ronan Sheridan
Algorithm animation is the process of abstracting
the data, operations, and semantics of computer programs,
and then creating animated graphical views of those abstractions.
My project hopes to create an application
that will be used by students within DCU to understand the
workings of algorithms taken from the CA205 "Algorithms
and data structures" course. The user will be able
to view an index of available algorithms and view them graphically
within the application. The user will also be able to interact
with their chosen algorithm influencing the algorithms animation
dynamically.
Mobile
Solutions - Seamus Breathnach
This project is designed for use by consultants
and personnel who are frequently away from office facilities.
It has three primary sections as follows:
File backup software
In brief, this will allow users to select files or folders
and have them compressed and securely backed up to dedicated
space on a file server within company offices.
Software license management
This is a client program that scans a users laptop and generates
a list of all software currently installed by that user.
This list is encrypted and sent to a server side program
which in turn updates a software audit and licence database
with this information.
Software license manipulation
This is an SSL web front end to the software audit, license
and user databases. It will enable remote administration
of the databases.
I-WAP:
The cHTML to WML Translator - Deirdre Colreavy
and Marcus Corcoran
Our project was to write a program that translates cHTML
files into WML. This would enable cards and decks written
for NTTDocomos I-mode to be viewable using WAP devices.
The reason we chose this project was due to the phenomenal
commercial success of I-mode in Japan. This, in comparison,
with the poor performance of WAP in Europe led us to investigate
the reasons behind I-modes success. We concluded that
subscribers to I-mode benefited from a huge number of entertainment-based
sites, which could appeal to WAP users if they too could
access these sites.
Web
Based Share trading - Stephen Fullam
My project is a share trading game on the web based on
actual prices of shares on the stock markets. This project
involves the use of a webserver, Java servlets, an Access
database, WAP and Wml, SQL and JDBC. JavaScript is also
be used. The objectives of this project are to produce a
working game on the web. The user should be able to log
on at anytime, using a username and password. The user should
also be able to see his/her's information and to be able
to buy or sell shares at anytime. There is also a WAP element
where the user can check this information from a WAP phone
too. Updating of the stock prices takes place everyday.
There will be maybe 100 or so stocks to choose from. (Dow
Jones or FTSE 100)
Portable
Doctors Surgery - Shane Barron
The motivation for this project is the will to learn about
programming a PDA/PocketPC through the WindowsCE environment
while at the same time creating a useful and worthwhile
WindowsCE application for the Medical World. This project
basically is to design and code an application for Doctors
to record and maintain patients information that attend
their surgery. This application will then be used to syhronise
with a further coded Windows CE PocketPC application on
a PDA for use when doctors wish to have patient information
available to them when they are on house calls. The project
will consist of a main database that will hold all patient
information, a simple yet useful PC application to record,
update, modify etc. patient information and a more technical
PocketPC application that will export/import information
from/to the database when required. The PocketPc application
will include all the information that PC application contains.
XML Schema
to XML Converter - Frank Marshall
Since the beginning of the use of XML,
all XML documents were constrained by DTDs (Document Type
Definition). The main limitation of a DTD is that it has
a totally different structure to the data it defines and
is not even written in XML. XML schema was invented at the
W3C to remedy the problems and limitations of DTDs.
The XML Schema to XML Converter will take
an XML Schema as its input, it will then create a form on
the web, based on the elements and attributes of the schema.
The user of this application will complete the form and
the input will be validated against the constraints laid
out by the schema, before being converted to a XML document.
The project will be implemented through Java using other
technologies such as DOM and Java Servlets.
Text
Correction Tool for the Palm Pilot - Declan Boylan
and John Daniel FitzGerald
The objective is to create a text correction
tool for the palm pilot. The algorithm for selection of
the most likely correct word would be based on the probability
of each graffiti character being incorrect. It shall also
have learning ability, i. e. probabilities would updated
after each interaction.
The interface will be a standard text editor
with basic functionality. Edit features such as copy and
paste, save and load
etc. This editor will include
the main part of the project, a spelling checker. This will
work on a word to word basis. As each word is entered it
is compared to the dictionary. When a word is found that
is not in the dictionary a check is made to suggest the
most likely replacement word. If this word is not the correct
interpretation the user can select to view a list of other
likely replacements, correct/re-enter the word, ignore the
error, or save the word to the dictionary.
Submit
and Mark - Nicola Donnelly
In DCU at present, students, when submitting
a project have to print the project out, put it in a folder
and drop it into a project box. To overcome this, Charlie
Daly suggested having a web-site where students can submit
projects online and lecturers could view the projects online.
Along with the online submission program, I am taking Margaret
Farrens suggestion for a marking tool on board. When
essays are submitted for correction they have to be printed
out and sent back to the student via the post with added
comments and general correction. The marking tool will be
an application that will enable the lecturer to mark the
document without having to print it out, and send it back
to the student by e-mail.
Speaker
Verification Implemented Security - Ronan Crowley
and Paul Connolly
Speaker Verification is the process by
which a users identity is claimed and confirmed. The
process is so accurate, that minute variations that humans
cannot hear (e.g. Impressions), are easily spotted by the
system.
This Project will be realised, by creating
a client-server application. The user will be given a random
piece of text to read into a microphone. This data will
then be sent to the server machine, where the software will
compare characteristics of the voice sample to an existing
speaker model and decide if this person is who they claim
to be. These models pick out the different phonemes as a
user speaks and uses these to differentiate between users.
A threshold of acceptance determines security
levels, because the exact same audio wave cannot be reproduced,
due to environmental differences. Further application security
will be implemented in the writing of a secure client-server
communications mechanism.
A Particle
Engine for Games - Karl Doyle
My project is based around creating a flexible
Particle Engine. This is used in games and multimedia applications
to create and simulate effects using thousands of 2D images
in a 3D Enviroment. Effects that are created range from
Snow and Rain to Sparks and Fire. A lot of other effects
can be simulated. With a good imagination and a grip on
3d some excellent scenes can be generated creating some
excellent effects. Particles engines are a hugly extensible
idea and can be developed into many other areas such as
modeling turbulant gases or applying "springs"
to each particle, creating the effect of cloth or a liquid.
ALICE
- Niamh Murphy
ALICE is a web-mail client. I plan on creating
a client using a number of easily scalable, reusable and
updateable technologies.
There are many web-mail clients currently
available, such as the well known Hotmail
who use CGI-based technology. Over time, many of the strengths
of CGI based technology have been overshadowed by its inability
to scale well, and its inefficient use of resources in comparison
to Java's server side technology, Servlets.
There are now emerging a number of commercial
web-based mail clients developed using Servlets, instead
of CGI-based technology such as KBMail, eMail2001
and Saké
Mail
ALICE will also be designed using servlets,
however I wish to incorporate other aspects of Javas
Enterprise Edition technologies such as JNDI along side
LDAP for authentication and authorisation purposes.
Java
Monitoring/Configuration tool for DIVA LAN ISDN modem
-
Sheila Pollard
This application will attempt to provide some of the same
functionality as the DIVA Assistant. The application will
detect devices connected to a computer, and display information
on them and their status. The project involves seeing how
much functionality can be coded in JAVA while being platform-independent.
The application must run on multiple platforms (Unix, Mac
and Windows) so only functionality that can be ported onto
different operating systems will be considered. The main
objectives are real-time monitoring of the state of the
modem and dial/hang-up options along with firmware upgrades
and configuration back-ups.
Voice-Activated
Personal Organiser using wireless technologies -
Brian Egan and Shauna McKillen
V-Commerce brings the power, ease of use
and convenience of electronic commerce to everyone. Advanced
speech recognition now enables anyone to execute transactions
using their voice.
Although traditional electronic commerce
has revolutionized the way both consumers and businesses
buy goods and services, it is only available to people who
have access to a computer. V-Commerce takes electronic commerce
to a new level, enabling anyone to shop, buy or obtain support
by speaking over the telephone or another connected device.
With so much of business today focused
on fostering better relationships with customers while controlling
costs, the user friendly nature of speech recognition, it's
24/7 availability, and it's substantial cost advantages
over live agents mean it is a technology that fulfills a
compelling business need.
Our project is a voice-activated personal
organiser which can be accessed from your pc or your wap
enabled mobile phone. The idea for the finished application
is that you phone up and navigate through the menus using
your voice and depending whether you choose to insert or
retrieve data, you will be presented with the facilities
to record the details you wish to insert, or the details
you requested will be spoken back to you. The platform we
are using to develop the application is Windows NT. Some
of the languages and software we are using are VoiceXML,
Java, XML, WML, HTML, Voice web-server, web server, SQL7
database, Nuance speech recognition software.
Stock
Market Simulation - Leigh-Ann ODriscoll
The aim of this project is to provide an environment on
the web where people who are considering investing for the
first time can learn about the stock market and shares through
simulations of market situations/ tutorials and a mock portfolio.
The main focus of the project will be on the mock portfolio,
this will allow users to invest a limited amount of money
(the investments will not be real) in shares currently quoted
on the ISEQ. They will then be able to see how their chosen
shares perform in real life. The user will also be able
to learn how investors read the shares index and company
profiles to pick a company to invest in though the aid of
the tutorials and simulations I provide. This will be implemented
through windows NT using SQL Server 7. 0, Active Server
Pages (ASP), Internet Information Server (IIS), Extensible
Markup Language (XML) and Jscript.
Net
Management for Distributed Billing - David Byrne
An existing scalable Distributed Billing
System belonging to Sepro (www. seprobilling. com) requires
a tool for managing services running across an arbitrary
amount of machines on a network. This tool will provide
for complete operational management of the system from a
single location.
The Network Management tool will interface
with Sepros System to allow:
(i) Launching and stopping services.
(ii) Reporting on performance.
(iii) Interactive Dynamic logical view
of the system topology.
(iv) Interactive Dynamic physical view
of the system topology.
(v) Calling of management scripts as functions.
Graphical
XSLT Generator - David Gillen
Graphical XSLT Generator - a GUI which
will allow the user to specify in a simple manner the transformations
which they wish to achieve through XSLT on a XML document
through drag and drop and other features. The software will
generate the XSLT to transform XML documents with any XSLT
engine.
Lotto
Alerter - Kelly McKillen
The idea of the project is to allow regular lotto players
or syndicates to enter the numbers that they play on a website,
along with their email address. When the lotto draw occurs
on a Wednesday and a Saturday, the chosen numbers are retrieved
automatically and checked against those that have been stored
in the database. If there are any matches worth noting,
the user will be emailed telling them that some (or all!)
of their numbers have come up. This facility will eliminate
the need for the regular player or syndicate leader to physically
have to check all of their chosen numbers. The technologies
I have used include Java, Microsoft SQL Server, ASP and
JDBC, and Java servlets.
LinkViewer
- Niambh Scullion
For my fourth year project, I am designing
a java servlet called the LinkViewer. When given a valid
HTML page, the LinkViewer carries out a recursive search
of links on that page and the links from the specified page
to a depth level indicated by the user. The LinkViewer returns
to the user a list of links that can be obtained from the
users requested page and from the pages and from the links
off that particular site.
The aim of the LinkViewer is to make sites
like the Java Sun Tutorial, that contain alot of links some
which occur more than once more user friendly. With the
LinkViewer the user on recieving the list of links can follow
the trail of links suitable to his or her needs.
Beowulf Cluster - Tony Gray
The aim of this project is to create a
Beowulf Cluster, which can be used for parallel computations.
The cluster will consist of 16 nodes, each with a 180Mhz
Pentium Pro processor and 64MB RAM. Each node will be connected
to a 100Mbit/s Switched LAN (Local Area Network).
The project will also involve writing/installing/configuring
all the parallel software, MPI and PVM, along with benchmarking
software. A management interface will be provided via HTTPS
and will consist of current job status, network and processor
usage and some maintenance tools.
Rummikub
- Ingrid Ní Bhreasláin
Rummikub is a two player game involving tiles. It will
be played by one human player against a computer player.
It is based on the board game of the same name. The basic
idea of the game is to get rid of all your tiles by placing
them in groups on a canvas area. There are tiles numbered
from 1-13 of four colours. Initially players will be dealt
14 tiles. Players take turns in placing groups of tiles
down, or adding a tile to an already existing group. Groups
may either be a sequence of numbers of the one colour, or
a set of the same number but of different colours. A player
may place as many tiles as he likes down in one go. That
is he can place several groups in one turn. On a players
turn they may move tiles around the board to form new groups
as long as they place one or more tiles down themselves
in that turn. In addition they may not remove tiles played
on the canvas. The program will remember the original position
of tiles on the board at the start of the turn, so that
if a player is unable to regroup all the tiles when they
have started moving them around they may be reset to their
original position.
Robocam
- Emily Coleman and David Clavin
Our project consists of a "Lego Mindstorms"
Robot, with a digital camera attached. The Robot will be
some what "intelligent", that is, he will be able
to navigate his way around a model environment recognising
coloured objects and shapes. On recognising a particular
object the robot will perform different tasks. The images
taken in by the robot and transmitted to the PC will be
displayed on screen.
The user will be able ot see the world
through the eyes of the robot. The images taken in may need
to be processed in order for them to make sense to the user.
Other details about the robot will be dispalyed on screen
to the robot. ie. it's maximum and minimum speeds.
Virtual
Educational Driving Test - Avril Fitzgerald and Naomi
Ryder
So many people are driving on the roads
today without correct knowledge of the proper rules of the
road. As drivers ourselves, we have become very frustrated
with this. Considering the fact that we have only been driving
for less than a year, it doesnt say much for the quality
of driver out there.
When the user first encounters our project
they will see a "homepage" with three different
options like the following:
Virtual Educational Driving Test
Option 1: Take the Virtual Driving Test!
Option 2: Give yourself a multiple-choice tutorial
Option 3: Search the Driving Test Database for things you
want to know
Option 1
If the user picks option 1, they will be brought into a
Virtual Reality world with driving routes, signs, intersections
and general real world scene objects. They will have to
manipulate the world along a predefined route and deal with
breaking and acceleration as well as collision.
Option 2
If the user picks option 2, s/he will be confronted with
a set of multiple choice questions. This part of the project
resembles the part of the actual driving test when the instructor
asks the pupil questions. Our Multiple choice questions
will prepare the user for this type of scenario. This part
is implemented using Java applets. This presentation is
"randomly" generated from a selection of Java
applets
Option 3
If the user picks option 3, a small "search engine"
will appear on the screen. S/He will be able to type in
the query they wish and our project database will deal with
their request, giving them a choice of answers. The engine
will allow any user to search for information regarding
signs, rules of the road and also instructor's names and
their details for different areas of the country. The resulting
page will show the user many outcomes and answers to their
query.
SMS Notification
System - Vinnie Heffernan
The objective of my project is to provide a WAP based site
with SMS or Short Message Service implementation. The purpose
of this site is to notify students or people in business
of changes, such as cancellations, on their mobile phone.
Thus, this site will enable a lecturer/employer to easily
notify his/her students/employees. For example to notify
their lecture/meeting has been cancelled. This is possible
whether they're using a computer with an internet connection
or while they're on the go using a mobile device. With 70%
of the Irish market owning a mobile phone this delivery
service would be extremely effective..
Word
Segmentation and indexing of ISOS images for indexing and
retrieval - Paul Reddington
The ISOS project is a collaboration with
the Dublin Institute for Advanced Studies and Trinity College
Dublin and has led to the digitisation of manuscripts in
Old Irish whose images are now available on the www at www.
isos. dcu. ie. The images in the Book of Leinster are
written by monks in the 12th century. My project is to take
those images and to segment them into individual word occurrences,
to index those word occurrences via their image properties
and to do word spotting as a form of retrieval. This entails
automatically characterising the print or font used for
each hand-written letter, taking a typed-in text query and
reverse engineering what this would appear like if it appeared
in the manuscript, and using this as a query against the
database of segmented word images from the manuscript database.
Thus the project is about image processing and image retrieval.
Neural
Network Simulation - AnneMarie Madden
The aim of the project is to give a graphical
demonstration of machine learning. This is achieved by developing
a virtual intelligent car, which will be able
to learn the optimal path around a racetrack.
The car will learn to steer around the track using a Neural
Network.
The Neural Network will take as input a
subset of the pixel values (RGBA values) immediately in
front of, and to the side of, the car. Because this makes
it track-independent, the car will be able to navigate new,
previously unseen tracks. Furthermore it will be able to
adapt to numerous unseen circumstances, such as manoeuvring
in the presence of other cars.
The car and track are rendered as a 3D
graphical model using OpenGL/ GLUT. In order to aid the
visual representation of the learning capabilities of the
Neural Network, graphs are also provided which show the
number of training iterations versus the time spent on the
track without crashing.
"UTest"
Java Unit Testing Tool - Brenda Courtney
UTest is an Automated Unit test tool, which
will enable developers to test individual java classes without
the need to develop additional testing classes. This will
encourage testing processes at an early stage of development.
UTest provides a 'Data Driven' methodology utilising dynamically
created data xml files to provide both the input and expected
results verification. The xml file is the test driver, which
is the engine for the tool; this file is read by the 'controller'
and processed. The user's expected results are used for
verification, results and errors are recorded and displayed
to the user.
The dynamically created xml files are saved
for future tests on the java class. This ensures all tests
are recorded for each class, and further testing can be
achieved by amending the data in the xml file, the UTest
tool provides a facility to edit the xml files and retest.
The results are also stored in xml format providing documentation
of the level of testing achieved by the named class.
Distributed
Search across Napster servers - John O'Connor.
My project is an application with which
you can query a few Napster servers in one go and rates
the results returned. It then list the results according
to the rating given. At the moment the Napster search and
file transfer client does not have a great search function.
You must know the artist name or the song name to search
for a song. My project will allow you to search for certain
words that a user may believe are in the song title or artist
name, using asterixs to denote unknown characters in the
title or artist. The program will then rate the results
depending on how close the results are to the search term.
Graphical
3D Sign Language - Vincent Flood
I want to develop a 3D implementation of
the Irish Sign language, that will act as a learning tool
for beginners in the language. I will develop a 3D animated
human figure that will perform the motion of the sign or
sequence of signs in space.
The input will be words or perhaps sentences
in English which will then be converted to the appropriate
translation in Irish Sign.
The difficulties involved in carrying out
such a project include the problem whereby some signs will
have to be modified to suit the appropriate grammar, and
also the moving of the hands from one point to another in
a realistic human like manner.
Interative
Open GL Workbench - Michael Murdock
My project will be an Interative Open gl
Workbench capable of creating worlds to a users requirements.
It will result in an application which will allow a user
with no prior knowledge of Open gl or Visual C++, to create
and manipulate objects within the world. It will require
no understanding of the Open gl libraries, as the world
and its objects will be easily manipulated using mouse input.
No coding on the users part will be necessary in the creation
of the worlds.
Developing
a site using Apache's Cocoon Web Publishing Framework
- Mark Redmond
The Cocoon Web Publishing Framework, part of the Apache
XML project, features the generation of multiple file types
from a single XML document and the complete separation of
content from logic and presentation. In the project the
content of the website being developed (an online record
shop) is represented by well-formed XML documents and rendered
into different types (dependant on the viewing browser)
by XSL Transformation. XSP Pages, unique to the Cocoon framework,
are XML documents which contain the programming logic (i.
e. the Java code) embedded within XSP tags, allowing clean
division and meaning that changes can be made to presentation
without effecting content or logic.
Cryptographic
countermeasure to the denial of service attack - Cathal
Thorne
Some well-known characteristics of the
Internet's TCP protocol are often exploited by malicious
parties to cause internet websites to deny their services
to others. The most common and effective attack is the SYN
flood.
This project provides a proof of concept
for the client puzzle protocol, a solution to the SYN flooding
attack. This will involve developing a new TCP implementation
which distributes small cryptographic puzzles to requesting
clients when under attack which will exhaust the computational
resources of malicious clients.
D6
Emulator - Martin OBroin
The D6 is an educational computer designed to aid in the
teaching of first year computer architecture and third year
embedded systems students. The D6 is a flexible open architecture
STE-BUS (IEEE-1000) based system. With it we generally use
a CPU board based on the Intel 80188, giving good compatibility
with the IBM PC. The D6 uses a 1 Mbytes memory space, which
is divided into logical segments of up to 64 Kbytes each.
The D6 runs at approximately 10Mhz making it an extremely
slow computer by today standards.
The 4th year project I have submitted is
an emulator for the aforementioned D6.
This emulator is designed to partially
replace the D6 in that students will be able to work at
home and/or in college on their assemble language projects.
Therefore the emulator will need to recognize a sub set
of assemble language instructions. I also hope to provide
an assembly language interpreter, opcode/machine code viewer
and registry viewer with the emulator.
The emulator shall be implemented in Java
and shall be operated on via a Swing enabled GUI.
Java-Based
XML Rendering Toolset - Kevin Peters
This project explores the possibility of
combining XML's information management capabilities with
the interactive Graphical User Interface options provided
in the Java 'Swing' libraries.
The aim is to produce a toolset which will:
1. Allow a user to configure a layout for
documents conforming to any particular XML schema, by graphically
choosing elements and attributes from a tree representation
of the schema within an interactive Java GUI and
2. Perform the rendering of an XML Document
according to the layout configured for its schema.
Work involved in the project includes;
generation of XSLT SytleSheets, parsing of XML Documents
and Java Swing GUI production.
Java
Indentation Checker / Java Parser for a C++ Program
- Philip Grant
- 1. The objectives of this part of the project is to
write a parser in Java, that will parse a program written
in Java and indicate if it has been indented to a specific
style. The program can be used to help teach students
how to indent their code correctly. The program can be
used to check code student's are trying to submit, and
if it doesn't meet the standards of the indentation style
specified, the student's code will be rejected.
2. A 2nd objective of this project is a
parser for C++ files. Java had a number of small improvements
to C++ (as well as a number of big ones). The objective
is to write a Java program that parses a C++ program and
identifies if it breaks any of those rules, for example,
you cannot use un-initialised variables.
World
Wide Web Statistics - Antonio Lopez Rovnij and Galina
Lopez Rovnij
WWW Statistics is a new approach to teaching
statistics using the World Wide Web. The electronic site
is based on two premises. The important principles of statistics,
even the most difficult ones, are remarkably easy if they
can be seen. Learning is facilitated by the active participation
of the student.
The objective of the project is to create
a computer-assisted learning site on the web that will help
students to overcome difficulties they find within the statistics
subject.
We interactively deliver a statistics course
over the internet, consisting of animated lectures and continuous
assessments in multiple choice format. In particular, WWW
Statistics focuses in the areas of Confidence Intervals,
The Central Limit Theorem and Hypothesis Testing.
The use of animations and graphics in 2D
and 3D helps to demonstrate and illustrate these abstract
topics to the student. WWW Statistics was developed for
use in conjunction with conventional statistics lectures.
WWW Statistics makes statistics visual
and interactive, providing an invaluable addition to conventional
lecture notes.
WapNet
Service System - Anthony Farrell and James Fay
This project will implement a secure automated
Wap and Online Service management System. There are 5 aspects
to the Project. Develop a WML API.
Implement the WAP client side of the Project
for operators and the service company, including a call
allocation allogrithm.
Implement the onLine Client Side.
Develop a configurable GUI to administer
the Service Database. This will be generic in that it will
connect to any database, eg Sybase, SQL Server, MSAccess,
mySQL.
Provide security for the Service Call Logging,
using J/Crypto.
Develop an Applet/Security Server.
How the System operates:
A plant/equipment service company maintains a database of
equipment on service contract. The contractor(equipment
user) and their equipment will be added to the database
initially by the service company administrator, thereafter
the contractor will update the database on-line e. g. location
of equipment or logging routine service calls. A contractors
plant working in a green field site suffers equipment failure,
then the operator would use a WAP enabled mobile phone (menu
driven interface) to log a service requirement.
The area service engineer when updating
a completed call/requesting a call will be offered the next
service call allocated by proximity to his location. The
engineer will also have the option to view all the current
uncompleted calls.
Multi-platform
synchro Organiser - Declan Kelly
My project is to be a Multi-Platform Synchronised
Personal Organiser. Essentially the concept is that you
can have access to the same information on various devices.
This is becoming more of an issue now as proliferation of
information sources continues. It is not uncommon now for
people to have a P. C., PDA, and Mobile Phone, with essentially
the same thing stored on each of them, but no enforced consistency
of data between them. You can by using various wires and
utilities, synchronise these sources, but my project is
intended to allow you to have a single repository of your
information and access that information from all your internet
enabled devices, so if you make a change on one the information
on all your devices remains consistent. I intend to support
ordinary browser based WWW, WAP phones and also the new
i-mode phones from NTT DoCoMo which are making a huge impact
in Japan.
The three platforms I intend to support
all use different incompatible mark-up languages to display
information, HTML, WML and cHTML respectively. To accommodate
these differing requirements, I have decided to use XML
to separate the data from the presentation, which is one
of the original concepts behind XML. Based on the clients
requests XML will be generated dynamically from the database
using XSP, this is a new technology, which is analogous
to JSP in that Java code is embedded in markup language,
but in this case the mark-up language is to be XML instead
of HTML. The XML will then be transformed using client specific
XSL sheets, using Cocoon from the Apache project group.
The XML is transformed on the server using
XSLT into the native format for the specified device, the
reason this must be done on the server instead of the client
as is sometimes done, is that very few web browsers support
XSL (IE5) and neither of the wireless devices have the kind
of computing resources for this.
As my project is a personal organiser, all the usual expected
functionality associated with that type of system.
These are:
Diary - This is exactly as you would expect, a list of appointments,
meetings etc., searchable for keywords etc.
Contacts - Names, Addresses, e-mail etc.
ToDoList - Again as you would think, a list of things you
have to do
Reminders - Reminders can be set on Calendar
appointments, or todo items, at the users request. If a
reminder is set either an SMS or an e-mail (at the
users discretion) will be sent at a set time.
A Literacy
Tutor For Adults - Glenda Conaty.
Many intelligent adults are unable to read
or write, but are learning to do so. Research has shown
that 25% of adults in Ireland aged between 16-25 are at
level one, the lowest literary level, where the individual
may, for example, have difficulty identifying the correct
amount of medicine to give a child from the information
found on a package.
The objective of this package therefore,
is to support adults learning to read and write in the context
of an Adult Literacy Scheme. As literacy involves the integration
of listening, speaking, reading and writing this package
addresses all of these issues.
It gives the user the opportunity to develop
their literary skills using simulated real world situations.
Real world situations that many of us take for granted,
pose a real problem for Adults with low literacy skills
and these include: reading product labels, menus, job ads,
application forms, signs etc.
It has been developed using Java and VRML.
SWIFT
- Paul Whelan and Hoi Chau Wong
A requirement for any communications system
is the exchange of information between participants. We
propose having a multi party system where people can communicate
over the internet with full audio and video support. There's
nothing quite like talking face-to-face, and with SWIFT's
video conferencing feature, it's entirely possible. One
of the most exciting things you can do with SWIFT is hold
audio and video conferences. You can use SWIFT to stay in
touch with family, friends, and co-workers on the other
side of the country, or the other side of the world. A even
more interesting feature of swift is its ability to be used
as a serious business tool. With SWIFT you have at your
computer the ability to part take in meetings where legally
binding contracts can be signed without loosing the advantages
of signing contracts face to face.
We will be using a generic protocol for
fair multi-party exchange of electronics goods over unreliable
networks with non-repudiation, where goods are signatures
to multiparty contracts. An exchange among several parties
begins with an understanding about what item each party
will contribute to the exchange and what it expects to receive
at the end of it. A desirable requirement for exchange is
fairness. A fair exchange should guarantee that at the end
of the exchange, either each party has received what it
expects to receive or no party has received anything.
Secure
Data Submission Application - David Tunney
The goal of this project is to write a
number of java libraries that can be used in any application
to secure it and to write a sample application to demonstrate
these libs - a Secure Data Submission Application. A library
for SPKI (Simple Public Key Infrastructure) and a library
for a Freshness Authority, a certificate revocation technology,
will be among the jar files produced.
The core of the project could be used to
secure a number of different types of applications - from
email to ftp, from browsers to protecting resources, and
data submission. The demonstrative application will allow
users to encrypt and sign the data before sending it to
some central server and this server will be able to decrypt
and verify the data using SPKI Certificates. The server
will then sort and store the data securely until it is needed.
Search
Engine Based on Teletext - Jonathan Lundberg
The end result of this project will be a standard web based
search engine. The user will key in the terms they are searching
for (along with choosing certain other constraints), and
a web page will be returned which will show a list of television
programs recorded on the Físchlar system which fall into
their criteria, and contain some/all of their search terms.
The results will be hyperlinked to actual video footage
drawn from Físchlar using the available software [presumably
in or around the point in the video where the search phrase(s)
are used].
There are two major parts to this project. The first is
the indexing of data. This will involve writing software
that captures "page 888" subtitles using hardware
currently available here, marking it up in XML, and storing
that information on a database. The marking up will involve
inserting a regular time-index, perhaps along with information
about what channel it is being drawn from, the times, name
of program, etc.
The second part of the project will involve
writing a web search engine that searches through TV programs
based on the index we have prepared as described above.
Pattern
Matching of Nucleotide Sequences - Tom Bellenger
and Damian Barrett
Software to complement a test kit used to determine disease
risk in dogs. The software regenerates a DNA sequence associated
with the dogs immune system from test results and uses a
simplified BLAST(1) algorithm to search a DNA database for
possible matches. BLAST(1) matches sequences heuristically
so possible matches are returned with a score. The system
has a client-server architecture with the client handling
regeneration of the sequence and sending a request to the
server for matches. Restriction of the service to registered
users is also implemented.
Ref:
(1) Altschul, S.F., Gish, W., Miller, W.,
Myers, E.W., Lipman, D.J.J., Mol. Biol. (1990) 215:403-410
Online
Toy Shop and Play Area - Michelle OLoughlin and
Corinna Dalligan
We will implement an e-commerce application
in the form of an online Toy Store and Play Area. The application
will be built using a three tier architecture i. e. HTML
client, ASP middle and a database on SQL Server. From the
shops home page, the user can choose to play one of
the games available, search for a specific product in the
database, browse through the products listed or choose to
buy an item by adding a specific product to the shopping
cart. The security element of the project (i. e. credit
card transactions) will be implemented using SSL.
We will implement the shopping cart as
follows:
ASP files will extract the product information
from the database.
The ASP files will then generate XML files
containing the records extracted.
The ASP file creates an intermediate data
store as XML. This permits clients running browsers other
that Internet Explorer 5. 0 to display the shops product
details. This minimises trips to the server as the client
it is able to cache locally the XML and the XSL document
that will transform it.
We are using JavaScript to validate client
input, and we use DHTML and CSS to provide a consistent,
dynamic and more maintainable site.
We will provide a kiddies corner that will
amuse children with games and songs using Javas multimedia
capabilities.
The main objective of our project is to
learn how to combine all of the above technologies to construct
an e-Commerce application.
Secure
Desktop Banking System - Michael Lennon
This project implements a secure desktop banking application,
which will be composed of a number of JavaBeans, and a corresponding
server side application which will be a collection of Enterprise
JavaBeans. Communication between client and server will
use XML as the data format, and this data will be signed
using the XML Signature Standard and encrypted using a secret
session key. For these purposes, users of the system must
have a Digital Certificate assigned to them by the Bank.
Session key exchange will use RSA Public Key Cryptography
as the enabling technology. The Application will allow users
to manage aspects of their bank accounts such as paying
bills, transferring funds and generating (and possibly printing)
of customised bank statements.
Multi-user
Chat Application and Mail Client - Robert Kenny
My project is a web communications system which incorporates
a multi user chatroom which will allow users to register
and login, to create their own chatrooms, send messages
to invidual users, recieve messages and an administrator
facility to close chatrooms, monitor users, record chatroom
dialogues. There will also be a mail facility which will
allow users to send and recieve mail.
3D Graphics
Engine - Raymond Mitchell
The purpose of this project is to design
and write a 3D graphics editor and engine. The editor will
allow the user to edit and create 3D shapes and maps while
the engine will allow the user to view the created map in
full 3D.
The 3D editor side of the project has two
parts
1) Object editor
2) Map editor
The object editor will allow the user to
generate new graphic objects (shapes) in 3 dimensions, it
will also allow the editing of existing objects. It will
give the user the ability to build up a selection of objects
in a library.
On the other side of the graphics editor
is the map editor. This part will allow the user to create
a 3D map using existing objects which the user has created.
It will allow user to build up a 3 dimensional map and save
it to disk. Building the map will be achieved by enabling
the user to insert existing objects into the map at any
selected coordinates they wish in the map. The user may
insert the objects at any orientation they wish Both the
editor and the engine will be written in C++ in order to
ensure they run as quickly as possible.
The 3D editor will use a GUI interface
possibly generated using the Microsoft Foundation Classes.
It will allow the user to load and select objects simply
by clicking buttons, menu items etc. The user will be able
to both edit/create shapes and maps within the editor. Load
options would allow the user to load in existing maps/objects
and edit them as opposed to generating new maps/objects
from scratch.
Digital
Signal Processing MiniLab - Georgi Kolev
My intention is to develop tools (using
MFC, Win32 API) for operations on a signal as follows:
- User Interface
- Formatted Disk Storage - (open, read, write DSP files,
trailer access)
- Graphic Display of Data
- Filtering Routines -
- FIR
- IIR
- Filtering to remove Noise, Noise Generation,
- Waveform Synthesis
- Discrete Fourier Transform (DFT), Inverse DFT, Fast
Fourier Transform (FFT), Inverse FFT Routines.
- Windowing Routines - Hamming, Hanning, Blackman and
Blackman-Harris.
- And finally, converting old mono recordings to stereo.
Online
Document Management System - Kevin McGill and Brendan
Dunne
We hope to provide a system where information
can be easily shared and distributed by users, but without
the hassle of regularly uploading documents to a web server,
or the problems of accessing network drive files from outside
college.
We hope to combine the ease of access of
a web page with the ease of use of a network drive.
The system will be built around two types of users: students
and lecturers.
We will use the current DCU student portal pages as a template
for designing and building a lecturer portal and a new student
portal.
As well as viewing and uploading files there will also be
a discussion forum and a search system to search the uploaded
content.
Lecturers will be able to upload various
types of files, as well as links and book recommendations
to the group of modules that they currently teach. Students
will also be able to upload files but it will be a more
restricted version. Students will only have access to the
modules they are registered for, and lecturers will only
have access to the modules they are registered to teach.
Multi-Client
Secure Online Car-Hire System - Colin Barrett and
Paddy Fogarty
Our project is a multi-client online car-hire
system which will work through various Internet mediums.
Users who wish to hire a car can access our service through
either a desktop PC using the Internet, a WAP-enabled mobile
phone or through a mini-web-browser on a Palm Pilot.
The system employs a Header Parser
Servlet which recognizes which type of browser the
user is viewing the site on and redirects the user to the
relevant JSP page depending on their client. Therefore only
one URL is needed for accessing the site regardless of what
type of client the user is viewing it through.
An Oracle database keeps track of all the
cars in the fleet and is constantly updated whenever a user
makes a booking. This can also be maintained through a series
of restricted access administration beans.
The project is implemented through JavaServer
Pages, Servlets, WML and Java Beans. Full security is achieved
through using SSL, WTLS, X509 certificates and a WAP gateway
implementation.
Object
Oriented Raytracer - Kenneth Byrne
Ray tracing is a method of generating realistic
images by computer, in which the paths of individual rays
of light are followed from the viewer to their points of
origin. A ray tracer is any program that implements this
method. Since ray tracing makes use of the actual physics
and mathematics behind light, the images it produces can
be strikingly life-like, or "photo-realistic. ".
There are three standard features that
can be achieved by raytracing these are:
Reflection (Objects have Diffuse and Specular
indexes to determine how light bounces off them)
Transparency (Objects have a refraction index to determine
how the lightray moves through them)
Shadows (Direct result of light sources within a scene)
I hope to create using OO methods, a raytracer
which implements the above features for a wide range of
object primitives, also incorporating different object texture/surface
patterns and transformations.
Online
Voting - Aengus McIntyre
The objective was to develop a web-based
voting system for an on-line community. The intended area
of application is for members of a trade union to vote on
trade union matters, including industrial action. The system
will be completely secure, ensuring that only those who
are entitled to vote actuallydo so, and do so once, and
that their anonymity is guaranteed. More than one issue
can be alive for voting on at any one time. The interface
to voters must be crystal clear, and a good interface to
the ballot organisers must be provided. The system may also
be used for surveys on opinion, and in this use it should
provide administrators with automatic analysis tools based
on voters'profiles.
Voters wishing to vote must enter their
name and password, which will be verified and if authenticated,
then they may proceed into the main survey and opinion page.
The polling officers themselves can logon and view the polling
results as well as verify that they are valid. Barcharts
etc, will be generated to clearly define the figures. Passwords
themselves will be referenced from an encrypted file to
secure the application logins.
Secure
Pay - Sinead Browne
My fourth year project is Electronic Bill
Presentment and Payment Protocol for the online payment
and viewing of various bills. This will allow users to pay
bills from their desktop in a secure environment and moni |