Dr. Mark Humphrys

Mark Humphrys


Lecturer

Grouping: 
Academic Lecturing
Office: 
L225
Phone Number: 
+353-1-7008059
Email Address: 

Research Group: 
Language and Intelligence
Associated Research Centres: 
Scientific Computing and Complex Systems Modelling (Sci-Sym)
Research Interests: 

Non-symbolic (or sub-symbolic) Artificial Intelligence. All types of self-modifying, learning, evolving or self-organising models of control or models of mind. Adaptive Behavior, Reinforcement Learning, Artificial Life. Action Selection in decentralised Society of Mind models. Decentralising large AI minds on the Internet (the "World-Wide-Mind").

Selected Publications: 
  • Humphrys, Mark. 2008. How my program passed the Turing Test. Book chapter. The Turing Test Sourcebook: Philosophical and Methodological Issues in the Quest for the Thinking Computer
  • Christian Bauckhage, B. Gorman, C. Thurau & M. Humphrys. 2007. Learning Human Behavior from Analyzing Activities in Virtual Environments. Mmi Interaktiv
  • Bernard Gorman and Mark Humphrys, Imitative Learning of Combat Behaviours in First-Person Computer Games, 10th International Conference on Computer Games (CGAMES-07), 01-JAN-07 - 31-DEC-07,
  • Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys, Bayesian Imitation of Human Behavior in Interactive Computer Games, 18th International Conference on Pattern Recognition (ICPR), 01-JAN-06 - 31-DEC-06,
  • Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys, Believability Testing and Bayesian Imitation in Interactive Computer Games, 9th International Conference on the Simulation of Adaptive Behavior (SAB 2006), 01-JAN-06 - 31-DEC-06,
  • B. Gorman and M. Humphrys. 2006. Towards Integrated Imitation of Strategic Planning and Motion Modelling in Interactive Computer Games. Computers In Entertainment,
  • O'Leary, Ciarán; Humphrys, Mark; and Walshe, Ray, A novel application of Web Services in Computer Science education, The International Conference on ''Computer as a tool'' (EUROCON 2005),, 01-JAN-05 - 31-DEC-05,
  • Bernard Gorman and Mark Humphrys, Towards Integrated Imitation of Strategic Planning and Motion Modelling in Interactive Computer Games, Third Annual International Conference in Computer Game Design and Technology (GDTW 2005)., 01-JAN-05 - 31-DEC-05,
  • Gorman, B., Fredriksson, M. and Humphrys, M., QASE - An Integrated API for Imitation and General AI Research in Commercial Computer Games, IEEE 7th International Conference on Computer Games (CGAMES 2005)., 01-JAN-05 - 31-DEC-05,
  • O'Leary, Ciarán; Humphrys, Mark and Walshe, Ray, Constructing an animat mind using 505 sub-minds from 234 different authors, 8th International Conference on the Simulation of Adaptive Behavior (SAB-04),, 01-JAN-04 - 31-DEC-04,
  • Walshe, Ray; Humphrys, Mark and O'Leary, Ciarán, Constructing Complex Brains: Building minds using sub-minds from biotechnology authors, 1st IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI-04),, 01-JAN-04 - 31-DEC-04,
  • O'Leary, Ciarán and Humphrys, Mark, Building a hybrid Society of Mind using components from ten different authors, 7th European Conference on Artificial Life (ECAL-03),, 01-JAN-03 - 31-DEC-03,
  • Humphrys, Mark and O'Leary, Ciarán, Constructing complex minds through multiple authors,, 7th International Conference on the Simulation of Adaptive Behavior (SAB-02),, 01-JAN-02 - 31-DEC-02,
  • O'Leary, Ciarán and Humphrys, Mark, Lowering the entry level: Lessons from the Web and the Semantic Web for the World-Wide-Mind, 1st International Semantic Web Conference (ISWC-02),, 01-JAN-02 - 31-DEC-02,
  • Humphrys, Mark, Distributing a Mind on the Internet: The World-Wide-Mind, 6th European Conference on Artificial Life (ECAL-01),, 01-JAN-01 - 31-DEC-01,
  • Dr. Mark Humphrys. 2000. Hypertext for 1-name studies v. Hypertext for family histories:. Computers In Genealogy, 7, 3, pp121-128.
  • Dr. Mark Humphrys. 2000. ''Hypertext Indented Narrative'' pedigree format: Adapting the Burke's Peerage format for the Web. Computers In Genealogy, 7, 1, pp26-46.
  • Humphrys, Mark, Action Selection in a hypothetical house robot: Using those RL numbers, First International ICSC Symposia on Intelligent Industrial Automation (IIA-96) and Soft Computing (SOCO-96),, 01-JAN-96 - 31-DEC-96,
  • Humphrys, Mark, Action Selection methods using Reinforcement Learning, Fourth International Conference on Simulation of Adaptive Behavior (SAB-96),, 01-JAN-96 - 31-DEC-96,
  • Humphrys, Mark, Towards self-organising Action Selection, 14th Workshop of the UK Planning and Scheduling Special Interest Group (SIGPLAN 14),, 01-JAN-95 - 31-DEC-95,
  • Humphrys, Mark, W-learning: A simple RL-based Society of Mind, 3rd European Conference on Artificial Life (ECAL-95),, 01-JAN-95 - 31-DEC-95,
  • Humphrys, Mark, The Objective evidence: A real-life comparison of Procedural and Object-Oriented Programming, IBM OO Symposium, La Hulpe, Belgium, 01-JAN-91 - 31-DEC-91,