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Evolving Strategies for the Prisoner's Dilemma | |||||||||
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java.lang.Object
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+--java.awt.Component
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+--java.awt.Container
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+--javax.swing.JComponent
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+--javax.swing.JPanel
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+--ie.errity.pd.genetic.Spatial
Provides the ability to evolve a two dimensional grid of
Prisoners. This class allows for spatial
interactions, that is, a Prisoner can only
interact (play IPD or mate) with the Prisoners
in the cells surrounding it. The edges of the grid 'overlap' so each
Prisoner has neighbours on all sides. The
production of the next generation may be via simple evolution or genetic
evolution. This class also allows such a grid to be represented graphically.
| Field Summary |
| Fields inherited from class javax.swing.JComponent |
accessibleContext, listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW |
| Fields inherited from class java.awt.Component |
BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT |
| Fields inherited from interface java.awt.image.ImageObserver |
ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH |
| Constructor Summary | |
Spatial()
Create a new 'Spatial grid' as described above |
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Spatial(Prisoner[][] Players,
Rules r)
Create a new 'Spatial grid' of Prisoners
as described above |
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| Method Summary | |
void |
clear()
Reset the grid |
void |
Evolve()
Evolve a new generation using an Evolutionary algorithm |
int[][] |
getScores()
Get all player's scores |
void |
Mate()
Evolve a new generation using a Genetic algorithm |
void |
paintComponent(java.awt.Graphics g)
Responsible for painting the spatial grid to screen when neccesary |
void |
Play()
Every player plays the IPD against it's eight neighbours as goverend by the Rules
With a large number of players and/or a large number of iterations of each IPD Game this will be computationally
demanding and may take some time to complete (depending on Hardware
Specifications) |
void |
Play(int x,
int y)
Calculate Player (x,y)'s fitness by playing IPD against its neighbours (without speed optimization) |
void |
refresh(int x,
int y)
Calculate Player (x,y)'s fitness by playing IPD against its neighbours (with speed optimization) |
void |
setPlayers(Prisoner[][] p)
Set the players on the grid |
void |
setRules(Rules r)
Set the Rules |
void |
update(int x,
int y)
Calculate the score of player (x,y) and refresh surrounding players to take changes into consideration |
| Methods inherited from class javax.swing.JPanel |
getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI |
| Methods inherited from class javax.swing.JComponent |
addAncestorListener, addNotify, addPropertyChangeListener, addPropertyChangeListener, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBorder, getBounds, getClientProperty, getComponentGraphics, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getGraphics, getHeight, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPreferredSize, getPropertyChangeListeners, getPropertyChangeListeners, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, isDoubleBuffered, isLightweightComponent, isManagingFocus, isMaximumSizeSet, isMinimumSizeSet, isOpaque, isOptimizedDrawingEnabled, isPaintingTile, isPreferredSizeSet, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printChildren, printComponent, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removePropertyChangeListener, removePropertyChangeListener, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFont, setForeground, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update |
| Methods inherited from class java.awt.Container |
add, add, add, add, add, addContainerListener, addImpl, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setFocusCycleRoot, setFocusTraversalKeys, setFocusTraversalPolicy, setLayout, transferFocusBackward, transferFocusDownCycle, validate, validateTree |
| Methods inherited from class java.awt.Component |
action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMouseWheelListeners, getName, getParent, getPeer, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, hide, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, repaint, repaint, repaint, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusUpCycle |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public Spatial()
public Spatial(Prisoner[][] Players,
Rules r)
Prisoners
as described above
Players - two dimensional array of
Prisoners to inhabit the gridr - Rules to govern the grid| Method Detail |
public void Play()
Rules
Game this will be computationally
demanding and may take some time to complete (depending on Hardware
Specifications)
public void Play(int x,
int y)
x - x coordinate of the playery - y coordinate of the player
public void refresh(int x,
int y)
x - x coordinate of the playery - y coordinate of the player
public void update(int x,
int y)
x - x coordinate of the playery - y coordinate of the playerpublic int[][] getScores()
public void Mate()
public void paintComponent(java.awt.Graphics g)
paintComponent in class javax.swing.JComponentpublic void clear()
public void setRules(Rules r)
Rules
r - new Rulespublic void setPlayers(Prisoner[][] p)
p - a two dimensional array of players on the gridpublic void Evolve()
|
Andrew Errity [99086921] | |||||||||
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