Please take your time to look around. I have published more than 70 research papers, and I have supervised award-winning student projects. Please also check my industrial gamification workshops conducted at Huawei Research Center during their agile transformation process.
Murat Yılmaz received his PhD in computer science from Dublin City University in 2013. He holds a Masters' degree in Software Engineering from the University of Minnesota, which was received in 2009. With more than 21 years of total experience in software development and IT project management, Dr. Yılmaz worked for several IT companies as a software developer, software architect, technical lead, systems engineer, and project coordinator. Currently, he is a lecturer and a researcher in the school of computing at Dublin City University. His research interests include empirical/experimental software engineering, method engineering, game theory, and mechanism design, serious gaming, software team dynamics, agile project management, and gamification.
Our goal is to create a multi-layered framework that automates and enhances Software Development by using machine learning to analyze the data collected from various operations tools and devices to automatically spot and react to issues in real-time. A PhD position is available
The goal of the project is to create a new level of human computer interaction (HCI) by designing a dynamic story generation engine. Learn more...
Gaming as a Service is a great facilitation for creating interactive gaming services which can handle millions of players. The service is a chance to create virtual communities based on trust and friendship among participants. Learn more...
Göbekli Tepe is the oldest known temple in the world which attracts many tourists. This project builds an application of Virtual Reality based on virtual sotry telling that provides an opportunity for individuals fast, easy and fun access to cultural information.
Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field
Condition aims to educate military personnel about principles of medical interventions in battlefield conditions.
This project aims to train bomb disposal trainee using a serious game approach in a virtual reality-based training environment based-on a set of bomb disposal scenarios.
By creating a combination of augmented reality (AR) with software development workflow process, the goal of this project is to provide continuous onboarding to software practitioners while performing their daily tasks.
In this project, we design serious game for improving decision-making skills of military personnel on strategical level to support theoretical counter-terrorism courses as a virtual policymaking laboratory.
This project has started as a protoype for NATO Centre of Excellence Defence Against Terrorism (COE-DAT) trainees on counter terrorism.
Project aims to develop VR Application that propose multiple relaxation scenarios to help consultants comfort themselves easily with experiencing their favorite sights and by recognizing their voice; analyze their stress amount and make inferences from it!
This project aims to assist people that are curious about the Turkish horror culture by helping them learning our culture with the advantages of virtual reality.
This training project is particularly addressed to novice software practitioners code review skills during the software development processes.
The goal of this project is to virtualize daily scrum meetings based on real world scenarios and various personality types of software practitioners where an environment is designed with some VR characters with personalities
This project aims to develop a video game designed to recreate the story for conquest of Istanbul in a fantastic and strictly tailored way in the context of role playing adventure game fashion. The content is based on the historical evens during the conquest of Istanbul. The players play the role of a hero who serves the Ottoman Empire and Mehmed the Conqueror The map is a fantastical simulation of Belgrad County
This project aims to inform the students about the historical events of Turkish navy owing to an adventurous game through
exploration and puzzle solving. The game is based on exploring and
questing for artifacts at Aegean Sea through Mediterranean coasts. The participants are able to own a ship and sail in a simulation environment where they can interact with non-
playable characters (NPC).
Software engineers may experience elevated levels of public speaking anxiety during their daily activities. The aim of the present study was to investigate the efficacy of virtual reality exposure for novice software engineers suffering frompublic speaking anxiety. The findings revealed that virtual reality exposure is effective to reduce the anxiety in public speaking.
Organized a set of local gatherings and workshops to eastablish a community of interest on Virtual Reality and Serious Games. Please click learn more below to see our activities in pictures.
Dublin City University
+ 353 1 700 4689
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